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Traitors + Miscreants.
#1
Traitors rate was briefly upped, before a storm of complaints had it turned down again and made somewhat variable.

When the chance to be traitor was higher traitors were less shy of being overt or starting a short-lived rampage. You could take some chances and not feel that you had wasted your precious traitor round, because they came in so much more often. It made rounds livelier
There were some complete station wipes, but that was mostly caused by artistic toolboxes found in every other surplus crate.

Playing security is incredibly boring most of the time, because there is nobody to catch, or nobody doing obvious traitorous stuff.
Yes, you can issue tickets or do some strong-armed arrest, but throwing people in the brig over minor infractions is very close to griefing; and really only fun when you gloat over some hot headed shithead.

I suppose miscreants are a way to make rounds more eventful, but in reality people either ignore their objective or pursue it in the least imaginative possible way. There's always some dude screaming that he'll destroy all footballs unless we pay a ransom. Who cares? Or spitting painfully horrid rap lines.
To be done half right requires some novelty and some effort. Most miscreant objectives are made up after some fun gimmick that one guy made made in the past. This stuff doesn't work when it repeats every few rounds.

Let's up traitor rates again. Restore "die a glorious death" as an objective, people took this one seriously and went out with a blast. Not every traitor needs to live the whole 40, 70 minutes. And those who die early are often more fun than the stealthy ones that never cause a ruckus.
Miscreants... I really don't know. In theory they are fun, in practice I much prefer spontaneous gimmick -like David Ryder's- or having my own little fights with scrubs like Farthing, Jay or Walter. Maybe it's better to turn a blind admin eye to people doing "bad" things than it is to script miscreants like they currently are.
Or maybe, give extra hardmode objectives to some traitors. Even if they are always Maybe instead of Success, they are a success when people go berserker on the radio.
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