07-28-2025, 06:17 PM
(This post was last modified: 07-28-2025, 06:22 PM by Drunkangel. Edited 1 time in total.)
I think it'd be nice if TTV's, considering their accessibility and station damage got a few quality of life bonuses to make them more interesting to both use, and counter. I've tried to do interesting RP with bomb situations but the situation is if somebody see's a TTV live they most likely grab it, then run to throw it out into space (very reasonably).
I've love if there was a ability to cut wires to disable them, some way (perhaps a traitor item) to lock them in place and force this to be the only way to disable one. And most of all, something like a timer display which makes the exact amount of time on a TTV visible in the same way a nuke is. Even just the last one would be amazing for them.
Security has a entire box full of bomb dismantling equipment and anti bomb armor I've never seen used for this purpose because there's no way to know exactly how long the bomb is going to last. And also it's very easy to throw any of them into space, including a can bomb.
On contraband, I can agree, though scientists maybe should get the ability to hold them considering they're meant to use them for bomb testing as part of the job.
I've love if there was a ability to cut wires to disable them, some way (perhaps a traitor item) to lock them in place and force this to be the only way to disable one. And most of all, something like a timer display which makes the exact amount of time on a TTV visible in the same way a nuke is. Even just the last one would be amazing for them.
Security has a entire box full of bomb dismantling equipment and anti bomb armor I've never seen used for this purpose because there's no way to know exactly how long the bomb is going to last. And also it's very easy to throw any of them into space, including a can bomb.
On contraband, I can agree, though scientists maybe should get the ability to hold them considering they're meant to use them for bomb testing as part of the job.