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make TTV able to defuse like canisterbomb + contraband
#2
Thankfully TTVs can already be defused by just yanking out one of the tanks, or the signaller/timer/whatever in it. If the TTV has already activated then... yeah run. Realistically it'd INSTANTLY explode but atmos is super delayed so it can take like, 10 seconds.

It would be neat if there was a way to actually stop the bomb once it's about to activate. Make it explode instantly once activated, but at minimum take ~10 seconds to activate. Make it possible to lock the tanks into place and require a defusal sequence, and I think this could be fun!
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RE: make TTV able to defuse like canisterbomb + contraband - by aft2001 - 07-27-2025, 07:55 AM

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