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Give arcfiends underfloor wire vision
#7
Arcfiends should not have to use a T-ray Scanner to use their in built in wire hopping ability effectively, in my opinion wire-sight should be a part of their toolkit.
I also don't like that the arcfiend can have a vital ability severely hampered if a specific item is removed or if they don't have it.

I do think it should be unlocked after the arcfiend gets enough power, as to add incentive to suck power from the station. Because arcfiend desperately needs incentive to do antagonist things.

I want to mention that arcfiends can still ride the lightning even if they can't see the wire. They just need to spam the ability and get lucky or just have a general sense of where wires usually are. An arcfiend can escape the brig if there's a wire in there, just like a powerful enough vampire can escape any unlocked room. Singling out the arcfiend is unneeded and removing wire-vision from them when they get brigged won't change anything as they can still escape.

New players might not know that the T-Ray Scanner is even a thing so they will have serious trouble being an effective arcfiend, just having wire-vision as built in toggle mechanic will help those newbees.

I think this is just a good quality of life change for the arcfiend.
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RE: Give arcfiends underfloor wire vision - by The Panna - 07-15-2025, 11:39 AM

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