(06-25-2025, 11:39 PM)Chasu Wrote: When you choose to play borg, you choose the disadvantages and benefits that come with it. On one hand, you get all access, an unique law system, lots of tools, speed, and robustness. On the other, you‘re a normal-ass robot and have to abide by the laws no matter what.
This basically explains why I'm fine with this PR being closed in the most succinct way possible. As a borg, regardless of the player behind the screen being a unique person, and regardless of any humanlike quirks, you are replaceable and completely interchangeable. There's a reason your brain can be shoved into any other borg shell, you are a robot whose entire life has been standardized.
When you want to play a borg, you are choosing to play a bog standard robot that could be replaced at any moment in time, and while that robot may have personality quirks, or their own thoughts from time to time, they are not going to have any sort of round to round physical continuity. This is reflected by how every cyborg always starts as a light cyborg in Robotics. The mind carries over, the body doesn't, and considering the fact that the body/physical characteristics are what Flavor Text is meant to describe, I don't see a real sensible way to implement flavor text with that in mind. You can have your own lore about why your borg always looks the same, or how they look out of shifts, but with how borgs are implemented currently, flavor text is just not consistent with them in my opinion.
I think that borg players deserve the chance to customize themselves as much as anyone else, but realistically, and perhaps controversially, my answer to this is "If you want flavor text, play a non-borg character". In the same way that my answer to mutantrace players wanting hair back when that was a big debate was "If you want hair, play a human or take the bald trait". I really think people should be willing to branch out more in terms of who they play(ie. humans, mutantraces, silicons, etc.), and by letting everyone do everything, you remove any incentives to do so while creating logical inconsistencies. No, this game does not need to be realistic, but I think there's a point where I can not suspend by disbelief and this begins to cross that point.
I don't want this to come across as mean-spirited to borg players, and I have nothing against them for wanting flavor text, but I think it's best that it isn't added, for everything I discussed above.