06-20-2025, 03:20 AM
Excuse the typos, using a phone.
We are a small swarm of around 300-400 bees visiting the hive daily. Pulling that from Goonhub stats.
I'd say it' around a 150/250 split between EU and US TZs. Pulling that completely out of my ass.
Spread that around the geography, add clock off times, and we are looking at what, 30-40 people one consistently sees?
People are tired after the coalmines. They will settle in ther favorite departments with their favorite people, and, well, they will favor. That's what we monkeys do. Subconciously.
Point is, things seem overall relatively healthy clique-wise compared to some time ago, and meta-trust while absolutely present is largrly unavoidable. Forcing the issue would just scare off folks.
We are in a "putting blorbos in a situation" game a lot of the time, the ol' disbelief suspenders are stretched too thin to hold them "social murder mystery" pants. You and I may have the energy to intentionally seek interaction with the people left tad behind - not everyone will. Leadership by example is nice, but not enough.
The main way to alleviate this further, imo, is to somehow use gameplay to reward playing as a randomname. Interacting more with people you rarely have a reason to visit. Culture changes will follow.
Salvies are a good start.
Hell, just more interdepartmental work would be nice. Goon has the most isolated engineering I ever saw, often made obsolete by a coil of wire and a single borg, paramedics are not really a thing and research serves practically no social function.
Maybe its purely my personal experience, but I never felt the overall station's team coherence. I did in the other corners of the BYOND hub, and those usually had more reasons for people to interact.
We are a small swarm of around 300-400 bees visiting the hive daily. Pulling that from Goonhub stats.
I'd say it' around a 150/250 split between EU and US TZs. Pulling that completely out of my ass.
Spread that around the geography, add clock off times, and we are looking at what, 30-40 people one consistently sees?
People are tired after the coalmines. They will settle in ther favorite departments with their favorite people, and, well, they will favor. That's what we monkeys do. Subconciously.
Point is, things seem overall relatively healthy clique-wise compared to some time ago, and meta-trust while absolutely present is largrly unavoidable. Forcing the issue would just scare off folks.
We are in a "putting blorbos in a situation" game a lot of the time, the ol' disbelief suspenders are stretched too thin to hold them "social murder mystery" pants. You and I may have the energy to intentionally seek interaction with the people left tad behind - not everyone will. Leadership by example is nice, but not enough.
The main way to alleviate this further, imo, is to somehow use gameplay to reward playing as a randomname. Interacting more with people you rarely have a reason to visit. Culture changes will follow.
Salvies are a good start.
Hell, just more interdepartmental work would be nice. Goon has the most isolated engineering I ever saw, often made obsolete by a coil of wire and a single borg, paramedics are not really a thing and research serves practically no social function.
Maybe its purely my personal experience, but I never felt the overall station's team coherence. I did in the other corners of the BYOND hub, and those usually had more reasons for people to interact.