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Walking canes
#5
(06-13-2025, 11:19 PM)Frank_Stein Wrote: To be Frank, I've forgotten what the blindness overlay looks like, but I think something like a cane reducing it to simulate the increase in situational awareness that a cane would provide would make sense.

Blind overlay should be over most of the screen but your character, holding a cane reverts it to how it is now.
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Messages In This Thread
Walking canes - by CalliopeSoups - 06-12-2025, 06:58 PM
RE: Walking canes - by Kotlol - 06-13-2025, 01:29 AM
RE: Walking canes - by Emrsnn - 06-13-2025, 02:34 PM
RE: Walking canes - by Frank_Stein - 06-13-2025, 11:19 PM
RE: Walking canes - by CalliopeSoups - 06-14-2025, 03:54 AM

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