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Make Player-Controlled Evil Clones have an objective to kill the original
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(06-11-2025, 08:31 AM)Taylorstar Wrote: I feel they should have multiple goals so you never know what kind of clone your going to get.

The obvious is replace your existing character but what if...

You are the original proove it to your friends and colleagues?

You have been given a second chance, live your best life outshine your shadow!

You see your reflection and reject its reality, substitute it with your own.

You see your reflection it disgusts you, your going to become your own thing carve a new life for yourself.

You always wanted a new best friend, you are that new best friend, imagine what two of you could do together.

All of these present interesting scenarios, not necessarily killing the original and honestly i'd prefer it if there were more options and bias towards not killing yourself

I like this idea a lot, it would help give ideas to people, there could be stuff like "You're ____ from the future protect your past self at all costs to perserve your existence!" or something like that, sorta like giving evil clones a ionized law-like list to select from, that would also solve the problem of the original instantly knowing you're evil and killing you
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RE: Make Player-Controlled Evil Clones have an objective to kill the original - by James_TheSnail - 06-12-2025, 02:57 PM

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