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Make Player-Controlled Evil Clones have an objective to kill the original
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a few issues is how evil cloners don't spit you out with anything, so sec can just tell "oh this one doesn't have an ID, it must be them", maybe have antag clones spawn with an ID to their name
also, i'd rather the mission be more "replace the original" than just kill them. kill them, dispose of the body, take everything they have, and try to go on with their life
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RE: Make Player-Controlled Evil Clones have an objective to kill the original - by RSOD - 06-11-2025, 04:21 AM

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