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Atmospheric Pipe Changes Megathread
#37
(06-09-2025, 04:59 AM)Lord_earthfire Wrote:
(06-09-2025, 12:31 AM)tamakona Wrote: also why did you edit this 22 times lol

To be honest, it was a bit annoyed suggestion at the beginning, which i overthrew when i thought about on what we disagreeing upon.

Which is question 1. I fully think there should be a cap, and in the first comment was suggesting to make pipes destroy themselves completely upon going far too much over the pressure limit. And if i were to rework the TEG from the ground up, that's what i would implement. So i think we will unlikely reach a common ground, simply because we disagree on the most fundamental point.

Then, it were 2 questions, and upon considering further, i added the other questions. The other edits are spelling or phrasing-related (i edit my comments a lot when i'm on the phone, because im -really- prone to fat-finger on my phone. Or add stuff in paranthesis, such as this very sentence).

I see; I guess at this point we can agree to disagree regarding limitations around TEG since personally i find it a bit silly to impose limit in a sandbox game, but I understand the balancing standpoint. There should be a thread about TEG general atp, since this thread was originally meant to talk about atmos pipes.

Speaking of atmos pipes, I got couple buggy things during testing local i.e. uninsulated pipes doesn;t actually transfer heat. Were there things that changed in atmos except for the optimisation?
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RE: Atmospheric Pipe Changes Megathread - by TrickyWolfer - 06-10-2025, 02:48 AM

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