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Atmospheric Pipe Changes Megathread
#34
(06-07-2025, 11:50 PM)Lord_earthfire Wrote: Maybe we should talk about what we expect as prerequisites for what kind of pressures and what kind of power outputs we want the TEG to put out. Because i think right now some people see pipe bursting as a challenge to overcome instead of a "don't do this", causing them to play in a way that is simply not fun for them.

Because i feel our disagreements fundamentally come from 4 questions:

1. Should the TEG be capped? (Currently: Pipe bursting)
2. If 1. is yes, Where is that cap and how hard should it be enforced? (Currently: Not very much, you can weld against it to a very high degree)
3. If 1. is yes, which methods should be accessable to engineering to increase that cap or does it need to rely on other departments to do so? (Currently: GHC, reinforcement, teg plating, rotor fluid exchange)
4. How much of these should be depending on other people/departments? (And no, that's not RNG)

1. No. Because that just sucks. Outside of performance issues it's just not fun to say "STOP, DO NOT play this any further, the video game is NOT meant to be played like this", especially in such a player driven creative game that I feel like is at its best rewarding ingenuity instead of putting arbitrary roadblocks into it.

Even so, there ARE in fact, three hard caps besides pipe leaks on the TeG already put in place. The first one is just a straight up upper limit, that already exists. The second one is the shift time limit. It takes time to achieve power growth. And it takes more time to use the mechanics made available by high power to affect the round in interesting ways. The third one is cargo yelling at you because they've gone dark at 20 minutes. Any setup you wanna run can't take longer than that to prepare because it negatively affects the other players in a round, who will not like you.

2. 1 is no, and welding sucks more than ever with manifolds making it such that even the default pipelines have way more leaks than before. At the very least make the welding fun like in Barotrauma.

3. 1 is no, but it shouldn't RELY on other departments, it should BENEFIT from cooperation. I've already explained in my previous post why the current way it's done is not very good.

4. yes mining is RNG it's literally lootbox gaming, and it's not even the good kind of lootbox gaming, the engineers are having SOMEONE ELSE open the lootbox for them. That's not fun, nor interactive, nor cooperative, nor challenging. You're twiddling thumbs outside of mining waiting for the thing you need to magically appear. A couple of ways this can be remedied is to give mining engineering access and vice versa, and giving mining benefits as an incentive for helping, such as a faster magnet with more power, or mechcomp devices that help the mining process by allowing to search for particular ores.

also why did you edit this 22 times lol
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RE: Atmospheric Pipe Changes Megathread - by tamakona - 06-09-2025, 12:31 AM

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