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More mining tweaks, how surprising
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More simple stuff because mining is basically nails on chalkboard on my flesh.

The first suggested tweak is to give geoscanners an auxiliary mode to switch broad scans for long-range specific scans. In this mode, the scanner won't be able to get a full read on the immediate environment, but it will be able to accurately pinpoint specific ores/tile types/treasure crates from a far range. It also gives coordinate readouts so you plug them into your GPS.

The second is making the drill and plasma cutter tools for pods cheaper to make. Instead of uqill, the drill just takes extremely dense metal and high energy conductor, the plasma cutter takes high energy conductor and significant power source. I think this is justified because the pod mining tools are still generally weaker than the hilariously cheap and powerful claretine blaster a miner can slap together, but still allow for pods to be viable. As-is, I genuinely have not see anyone fabricate a drill or plasma cutter pod part once in the entirety of 2025. The only time I see people use them is if they find prefabs.

The third change is changing the mining phaser so that is will gradually damage and wear down asteroid/trench tiles over time. It's still slow, but at least you can actually MINE with it. But it's still tedious enough to make you want to ugprade it as soon as possile.

The 4th change is a machine that miners can get from cargo, which allows them to compress materials into uqill. How much material it takes depends on the material. For example, it takes less bohrum to compress into uqill than it does rock.

5th, miners have a small chance to develop a beard and the dwarf mutation from drinking beer (chilled or not), at no stability cost.

And 6th, rockworm pet and cosmetic kits from cargo. These just allow you to dress up tame rockworms and give them names, because even those grizzled rock-crushers need pets to keep them company!
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More mining tweaks, how surprising - by JohnnyJohn - 06-07-2025, 10:38 AM

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