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[PR] Hunger and Thirst Rework
#15
(06-05-2025, 02:49 PM)Lefinch Wrote:
(06-05-2025, 04:35 AM)TrickyWolfer Wrote:  hunger-thirst system works more in RP is because there is a guaranteed level of competency demanded, henceforth you can guarantee buffs on display to make up with the things you cannot normally do in RP (i.e. tiding and just breaking and entering to get certain items to buff yourself without solid reason). You can also still benefit from the current case where food would still give you buffs depending on the effects, and this time without the actual need of keeping level of hunger above a certain point in classic.


Everything else aside as I don't have a huge opinion on this PR.: I must be missing something here (which is very likely) because this entire section threw me for a loop. Guaranteed competency in RP? Guaranteed incompetency in classic? In my entirely anecdotal experience there is absolutely no guarantee of either in classic or RP: My shift yesterday was watching the chef cook quality ???? gruel by design the entire round, my last classic game before that (aside from the one where I was a clown nukie, long story) someone was making immortality cocoa beans. It -really- varies because of new players, people switching departments, or just confluence of events.

I'm mostly replying because I want to double check this is what you mean and if it is: strongly advise this is neither the practical reality nor something I want people panicking about on RP servers: you absolutely do not need to be competent. Be that shitty cook. Sure, you've gotta act like you wanna keep your job, but that doesn't mean you have to be -good- at it. Nor do I think "expecting" things from departments is in general a good road to go down: That's what used to lead to people complaining genetics didn't sort out their mildly mutated roll quick enough or that they didn't get puricloned properly. Or a better recent example is well: yelling at some newbee chef/chef doing a gimmick because they won't give you the special food buff you want. It's a collaborative game sure and it's fun when we get things done together but "Guaranteed" is just not true. Hell, the variation between rounds is part of the fun. Sometimes nobody has a clue what they're doing and it's a giant disaster!

Again, maybe you mean something completely different, so no worries if you do, but had to address what felt like just a wild thing to state.

Oh nonono, what I meant in competency is that "whether people do their actual job or not", so it's a pretty low standard and technically following what you just described. My personal history between recent classic and RP is somehow wildly different; In Classic, you'd see more of the loose-form type gameplay whereas RP people usually stick into their own lane (most probably due to high-pop). Other day I got a chaplain broke into mining in classic when I latejoined, shrimply making best armour before starting to run traitor. In RP, most often than not even though the server is low pop, I do not think that even antags would do some wildly-different cross-wing gameplay like this (the lowest i've been was just me latejoining and an antag det, and hey! The det was really playing into it without the need of breaking to other wings).

Rounding that back, since (usually, most often than not) people in classic wants to focus solely on the environmental gameplay of ss13, what I meant that in a more mechanic-based round, hunger and thirst (like stated before) would probably be more of a detriment. In classic, people tend to focus on the mechanic gameplay of ss13 than socializing like RP (so they're also less inclined to ask other wings for help); That could both be a bad and good thing, but that's beyond the thread. The constant chaos in classic would also need to be taken into account, and getting thirst-hunger going on while getting chased by singuloose and hyperbuffed mindhacked captain that broke into genetics, all the while sec is probably busy getting bigger guns by mining or azoning doesn't sound too enticing.
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Messages In This Thread
[PR] Hunger and Thirst Rework - by github_bot - 05-18-2025, 05:25 AM
RE: [PR] Food and Drink Rework - by Mouse - 05-18-2025, 06:09 AM
RE: [PR] Food and Drink Rework - by Waffleloffle - 05-18-2025, 08:52 AM
RE: [PR] Food and Drink Rework - by Asterion0 - 05-18-2025, 09:24 AM
RE: [PR] Food and Drink Rework - by RSOD - 05-18-2025, 01:39 PM
RE: [PR] Food and Drink Rework - by cheekybrdy - 05-18-2025, 05:11 PM
RE: [PR] Hunger and Thirst Rework - by cheekybrdy - 05-18-2025, 07:42 PM
RE: [PR] Hunger and Thirst Rework - by cheekybrdy - 05-19-2025, 06:22 AM
RE: [PR] Hunger and Thirst Rework - by cheekybrdy - 06-05-2025, 03:49 AM
RE: [PR] Hunger and Thirst Rework - by Lefinch - 06-05-2025, 02:49 PM
RE: [PR] Hunger and Thirst Rework - by TrickyWolfer - 06-05-2025, 03:32 PM

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