06-05-2025, 04:35 AM
I'm probably the dumb one in this context, but like everyone said before me, I'd prefer classic hungerless so that I could focus on the mechanics more than having the need to trip to bar and kitchen every quick minutes due to the amount of things i do in a short minute (from an engineer perspective).
Classic is always a victim of incompetency (because everyone has the same mindset like me to just screw around). However, the reason why this hunger-thirst system works more in RP is because there is a guaranteed level of competency demanded, henceforth you can guarantee buffs on display to make up with the things you cannot normally do in RP (i.e. tiding and just breaking and entering to get certain items to buff yourself without solid reason). You can also still benefit from the current case where food would still give you buffs depending on the effects, and this time without the actual need of keeping level of hunger above a certain point in classic.
Let botany mess with their new recipe or get ranchers to grow time chickens. Classic (in my eyes) is always a place to experiment and a more laid-back experience, but do the main thing to test the limits in RP. Cool merge idea, however currently sounds a bit unecessary
Classic is always a victim of incompetency (because everyone has the same mindset like me to just screw around). However, the reason why this hunger-thirst system works more in RP is because there is a guaranteed level of competency demanded, henceforth you can guarantee buffs on display to make up with the things you cannot normally do in RP (i.e. tiding and just breaking and entering to get certain items to buff yourself without solid reason). You can also still benefit from the current case where food would still give you buffs depending on the effects, and this time without the actual need of keeping level of hunger above a certain point in classic.
Let botany mess with their new recipe or get ranchers to grow time chickens. Classic (in my eyes) is always a place to experiment and a more laid-back experience, but do the main thing to test the limits in RP. Cool merge idea, however currently sounds a bit unecessary