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Remaking Cog2's Engine Room
#3
I vouch for the removal of the pipes that went through the left-side alley. It's a chokepoint where most engineers die due to trying to fix a leaking pipe (and really quickly devolve to a plasmafire). If there's a design where the hotloop can be condensed and mushed into the TEG room (I know it's possible, at least 3-4 furnace could fit), i think it would not only reduce engineer's death, but also easier to tend overall.

Second, the cold loop can also be condensed. However, I'm sadly not map-savvy enough to understand how hard it would be to move the control room slightly to the right even more.

Here's a (very) rough estimate on what I would try to do. It looks pretty violent, but it is functional (I forgot to connect the north side with the control room, whoops)

[Image: image.png?ex=683d738d&is=683c220d&hm=e77...62459234f&]
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Messages In This Thread
Remaking Cog2's Engine Room - by tamakona - 05-31-2025, 07:57 AM
RE: Remaking Cog2's Engine Room - by Lefinch - 06-01-2025, 12:56 AM
RE: Remaking Cog2's Engine Room - by TrickyWolfer - 06-01-2025, 01:50 AM
RE: Remaking Cog2's Engine Room - by Lefinch - 06-01-2025, 04:51 AM

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