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Remaking Cog2's Engine Room
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Cog2 has its solid fans which happens to include me, so I'm actually more on the side of "it's fine as is" but I'm not going to die on the hill of insisting the engine cabin can't be changed around if we get like 30 replies agreeing with you so I'll try and contribute. Even if I had to anecdotally and unscientifically pick an engine arrangement that people perhaps critique most though it would actually be Donut 2: SMES ring, Position of the singulo itself, the separated research outpost powersetup, though actually I like all of these things just to be contrarian.

Depending on how you feel about it, and I actually like it because I'm a "having variety between engine layouts is interesting" person: Co2's pipe layout is as you say very dispersed and unlike for example kondaru: you can't see everything going on from one position. So it would probably help people to have it condensed down a bit so more of the loop was visible from one position. That's quite a bit of mapwork though.

[Image: images-44.jpg]

I don't know if it'd make a huge difference, but having some way to get in/out of the main chamber without being ignited by the hotloop when it leaks help so you can grab the firesuit?

Speaking of, would it help if the purge valves were not in there? It's where leaks tend to turn up most.
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Messages In This Thread
Remaking Cog2's Engine Room - by tamakona - 05-31-2025, 07:57 AM
RE: Remaking Cog2's Engine Room - by Lefinch - 06-01-2025, 12:56 AM
RE: Remaking Cog2's Engine Room - by TrickyWolfer - 06-01-2025, 01:50 AM
RE: Remaking Cog2's Engine Room - by Lefinch - 06-01-2025, 04:51 AM

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