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Remaking Cog2's Engine Room
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Cog2 is pretty infamous for being pretty funky to work with. It's got a large pipe network that does wacky loops making it more difficult to repair, maintain, and upgrade compared to other maps.

On the other hand it's also kinda fun to have this kind of special challenge. I think even if maps had the same engine, it's a good idea to have some level of "flaw" that allows for every map to have an interesting problem to solve. Kondaru's poor insulation is an example.

Lately I've heard that Cog2 has been tipping a little bit into the area of being more trouble than it's worth, so this got me wondering. What would you change about Cog2 engine to make it better? What would you keep the same?
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Messages In This Thread
Remaking Cog2's Engine Room - by tamakona - 05-31-2025, 07:57 AM
RE: Remaking Cog2's Engine Room - by Lefinch - 06-01-2025, 12:56 AM
RE: Remaking Cog2's Engine Room - by TrickyWolfer - 06-01-2025, 01:50 AM
RE: Remaking Cog2's Engine Room - by Lefinch - 06-01-2025, 04:51 AM

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