Feedback Clearer Rules regarding pacifist Antagonists would be appreciated
#4
(05-30-2025, 06:08 AM)LeahTheTech Wrote: Afaik we've never removed antagonist roles from people for being passive, except if they have explicitly requested it via ahelp.
Personally I do think passive antags usually contribute negatively to a round, but the issue with enforcing it via rules would be asking the admin to determine whether someone is actually being passive or just working up to or plotting something, which can be very hard to figure out via the logs.
Totally passive antags are a relatively rare issue nowadays and I wouldn't want people to feel pressured to do something quickly or be forced to justify how they've been playing on the spot.
(Also it's much more fun as an admin to just throw more antags at the round until things start happening :P)

Thank you for responding, your insight into how a rule against passive antags could make people feel under pressure makes it a lot easier to understand why there hasn't been a rule against it. I do think that editing the rules page to not encourage passifism would help players understand what is expected of antagonists better.
Adding more antags to a round is definetly a solution to a passive antagonist but that requires an admin to be present on the server.
When I mentioned antagonist getting removed I was specifically thinking of werewolves, which as far as I can tell where removed because they where treated as "cute" and not a threat to the station. I have also seen someone mention the removal of the space phoenix for "player behaviour" which might fall into that same lane.

(05-30-2025, 11:25 AM)Frank_Stein Wrote: My interpretation is this: As an antagonist, you're there to cause problems for other people to overcome. Roles like Changeling or Traitor are there to help with tools and theming, but you have the room to be creative on your interpretation of "antagonistic"

An antag Captain that outlaws drinking on station, going so far as to jettison all existing alcohol onboard and draining the cargo budget to prevent the purchase of more. You've not hurt anyone and are hardly threatening, but you're creating something for them to fight against and you can control how much you let it escalate.

That is great antagging from the captain in your example, but I would not consider it passive. I think it is also worth mentioning that your interpretation lines up with every admin I have seen comment on this topic.
Reply


Messages In This Thread
RE: Clearer Rules regarding pacifist Antagonists would be appreciated - by Gomp - 05-31-2025, 12:16 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)