Feedback Clearer Rules regarding pacifist Antagonists would be appreciated
#3
(05-29-2025, 10:56 PM)Gomp Wrote: The rules clearly state that "You are not required to be evil, but you do have a broad toolset to push the round forward and make things exciting." , this would make me think antagonist have no requirement to grief or other sorts of chaos.

This may all only apply to rp, I do not play classic.

However this contradicts how admins and most of the community in general seem to perceive antagonist, who are not doing anything they would not be allowed to do as a normal crewmember, as counterproductive to a fun game and actively discourage them.

I get this impression mainly from the discord but I have reason to believe it is the "official" admin team opinion since antagonist have been removed, because as far as I can tell they where not perceived as threatening. This would only make sense to me if antagonist where required to be threatening, which strongly implies the use of the special priviledges they have.

So in the rules antagonist are free to behave as they like, but in practise they are discouraged from not causing chaos and griefing.
I believe that if the admin team does not want antagonist to behave a certain way this should be made clear in the rules.


My interpretation is this: As an antagonist, you're there to cause problems for other people to overcome. Roles like Changeling or Traitor are there to help with tools and theming, but you have the room to be creative on your interpretation of "antagonistic"

An antag Captain that outlaws drinking on station, going so far as to jettison all existing alcohol onboard and draining the cargo budget to prevent the purchase of more. You've not hurt anyone and are hardly threatening, but you're creating something for them to fight against and you can control how much you let it escalate.
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RE: Clearer Rules regarding pacifist Antagonists would be appreciated - by Frank_Stein - 05-30-2025, 11:25 AM

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