05-29-2025, 10:56 PM
The rules clearly state that "You are not required to be evil, but you do have a broad toolset to push the round forward and make things exciting." , this would make me think antagonist have no requirement to grief or other sorts of chaos.
This may all only apply to rp, I do not play classic.
However this contradicts how admins and most of the community in general seem to perceive antagonist, who are not doing anything they would not be allowed to do as a normal crewmember, as counterproductive to a fun game and actively discourage them.
I get this impression mainly from the discord but I have reason to believe it is the "official" admin team opinion since antagonist have been removed, because as far as I can tell they where not perceived as threatening. This would only make sense to me if antagonist where required to be threatening, which strongly implies the use of the special priviledges they have.
So in the rules antagonist are free to behave as they like, but in practise they are discouraged from not causing chaos and griefing.
I believe that if the admin team does not want antagonist to behave a certain way this should be made clear in the rules.
I have tried to word the above section mostly impersonal but from this point it is just my opnion:
As someone who mostly plays security I am usually on the other side of pacifist antagonist and they are usually extremely hard to deal with, because I know that security is mainly supposed to fight antagonist, so I am either forced to find some source of conflict between security and the antagonist, which mostly makes me very uncomfortable because it tends to distill down to "I don't like the look of you", besides that I can also hardly imagine the antagonist having any fun when I do that, or I can accept how the other player want to use their time as antagonist, but this is not easy because most players will not do this and even if I am lucky enough to have a security team with the same approach I will still need to deal with all the random people trying to start a fight with the antagonist, for similar reasons as the first option I assume, I disike those people.
This may all only apply to rp, I do not play classic.
However this contradicts how admins and most of the community in general seem to perceive antagonist, who are not doing anything they would not be allowed to do as a normal crewmember, as counterproductive to a fun game and actively discourage them.
I get this impression mainly from the discord but I have reason to believe it is the "official" admin team opinion since antagonist have been removed, because as far as I can tell they where not perceived as threatening. This would only make sense to me if antagonist where required to be threatening, which strongly implies the use of the special priviledges they have.
So in the rules antagonist are free to behave as they like, but in practise they are discouraged from not causing chaos and griefing.
I believe that if the admin team does not want antagonist to behave a certain way this should be made clear in the rules.
I have tried to word the above section mostly impersonal but from this point it is just my opnion:
As someone who mostly plays security I am usually on the other side of pacifist antagonist and they are usually extremely hard to deal with, because I know that security is mainly supposed to fight antagonist, so I am either forced to find some source of conflict between security and the antagonist, which mostly makes me very uncomfortable because it tends to distill down to "I don't like the look of you", besides that I can also hardly imagine the antagonist having any fun when I do that, or I can accept how the other player want to use their time as antagonist, but this is not easy because most players will not do this and even if I am lucky enough to have a security team with the same approach I will still need to deal with all the random people trying to start a fight with the antagonist, for similar reasons as the first option I assume, I disike those people.
I remember that I chose to be a pacifist in my first wizard round, because I was not very robust and I did not just want to get killed. I also remember someone walking up to me and trying to fight me and me needing to be strangely careful about defending myself. However it was a very fun round on my side, the captain had me escorted by security and the role-playing was very good.