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Cyborg quick part swapper in docks
#11
(05-26-2025, 12:13 PM)Gomp Wrote: The rp-servers do get up there but yes I do understand that classic is pretty barren right now. However I don't think gameplay desicions should be made for lowpop since it would negatively affect the bigger playerbases.

Then maybe some variables could help. For example, other codebases can configure a certain player count threshold. If the player count is below the threshold, then certain doors will have their ID access removed, or prefab tools will be different, something like that. What stops goon from having lowpop contingencies?
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Messages In This Thread
RE: Cyborg quick part swapper in docks - by Gomp - 05-26-2025, 06:22 AM
RE: Cyborg quick part swapper in docks - by Gomp - 05-26-2025, 06:31 AM
RE: Cyborg quick part swapper in docks - by Gomp - 05-26-2025, 08:03 AM
RE: Cyborg quick part swapper in docks - by Gomp - 05-26-2025, 12:13 PM
RE: Cyborg quick part swapper in docks - by JohnnyJohn - 05-27-2025, 11:54 AM

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