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Can Robotics be Saved?
#19
Hey folks I was a big roboticist main for a long time and I was wanting to give my thoughts on the posts as I do believe robotics could do with some tweaking but I don't think its in that bad of a place, so addressing the opening post;

1) I strongly feel robotics is in the right department and place as being part of medbay. There have been many rounds where you have 0 - 1 doctors and maybe the medical director since robotics is part of medical it lets them float between the department without ever truly treading on someone's toes.

2) A research/ progression system would be a great fix for any quiet moments in robotics having to spend time chasing down upgrades enhancements or varieties for borgs, we've only just started seeing new unique limb parts like the ancient cyborg parts, occasionally I get the strange cyborg head that looks like a cloned humans bald head, the idea of being able to research and eventually fabricate these upgrades or more would be cool, especially if they kept theme with the artifacts of science, so you could get wizard borg limbs, Martian borg limbs, precursor borg limbs etc. As for what fun side benefits these things could have would be a whole separate discussion I feel.

3) The number of robotocists at 3 is the perfect number of robotocists, SOOO many times I've logged in seen 3 robotocists and then im immediately abandoned and on my own being left to handle borg upgrades and do the initial rush of surgery, whether that because people didnt want to be robotocists or wanted to solo the department I don't know, but having 3 people allows 1 experienced play to take care of all borgs and bots, 1 experienced player to take care of surgeries and 1 person to float between both or get trained to become an experienced roboticist, if there was a research and progression system 3 people in the department remains the perfect number.

4) Expanding the scope of robotics is a great idea and I love the idea of robotics sharing robo buddies with the science team it gives room for more gimmicks and more diverse options while remaining in theme for antagonists, with robotics and science sharing buddies it means more interactions besides the science team asking for cyborg arms for artsci and then dropping off the rare powercells.

5) Cyber organs are great upgrades and I know people like to game systems and find meta strategies despite the fact there are rules against powergaming. Despite this I feel many players don't know about the advantages cyber organs have, like appendix applying healing chems, or the max stam and regen bonuses from a cyber heart, or the fact you can get 6 food buffs from a cyber stomach, overclocking or underclocking kidneys so chems stay in you for longer, imagine Syndicate agents with kidneys that keep stimulants in their system for 1.25* longer. I found it odd that the last time these buffs were touched, cyber lungs got nerfed and lost their additional stamina bonuses. While im not advocating the encouragement of full organ scoops I do think some advertising of the benefits might be worth while. I do however think the removal of cyber organs from the standard medical fabricator was the best decision for robotics and all organ and limb replacement should be sourced and left to the dedicated roboticists.

I will say I have seen rounds where the MD walks into the department and prints off cyber organs but I know sometimes in medbay they are just as hungry for any kind of action as roboticists will be so I won't judge them too harshly for wanting a slice of the surgery pie which is in no small part the fun of being a roboticist.

So to end my post I would like to say Robotics isn't in a bad place, some extra substance for mid to end game during rounds is kind of needed as well as so extra flavour to add variety to make rounds different. For those looking for a TLDR;

I think robotics could do with a progression and research system unlocking goodies, my suggestion more cyborg limbs like martian cyborg limbs, wizard cyborg limbs, precursor etc (keeping in theme with artifacts).

Guard buddies are an existing mechanic that are rarely touched sharing them with robotics gives a dormant feature time to shine and expands what roboticists can do (antag included)

Random out there suggestion, Robotics could create mini mulebots, that people could summon and send items to departments maybe, safety features included to stop stuff like assemblys, beaker bombs, pipebombs, TTVs etc from being transported between departments, maybe a PDA application could summon them across the station and send them away.
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Messages In This Thread
Can Robotics be Saved? - by Solenoid - 05-24-2025, 10:59 PM
RE: Can Robotics be Saved? - by Lefinch - 05-24-2025, 11:08 PM
RE: Can Robotics be Saved? - by LorrMaster - 05-24-2025, 11:21 PM
RE: Can Robotics be Saved? - by Lord_earthfire - 05-24-2025, 11:39 PM
RE: Can Robotics be Saved? - by Emimiyu - 05-25-2025, 12:32 AM
RE: Can Robotics be Saved? - by JORJ949 - 05-25-2025, 01:07 AM
RE: Can Robotics be Saved? - by RubberRats - 05-25-2025, 05:37 AM
RE: Can Robotics be Saved? - by Lefinch - 05-25-2025, 02:10 AM
RE: Can Robotics be Saved? - by The Panna - 05-25-2025, 04:41 AM
RE: Can Robotics be Saved? - by Silent Majority - 05-25-2025, 05:09 AM
RE: Can Robotics be Saved? - by Torchwick - 05-25-2025, 07:35 AM
RE: Can Robotics be Saved? - by RSOD - 05-25-2025, 09:39 AM
RE: Can Robotics be Saved? - by Asterion0 - 05-25-2025, 05:32 PM
RE: Can Robotics be Saved? - by Frank_Stein - 05-25-2025, 07:36 PM
RE: Can Robotics be Saved? - by Vulwin_Gilran - 05-25-2025, 09:52 PM
RE: Can Robotics be Saved? - by Frank_Stein - 05-26-2025, 05:37 PM
RE: Can Robotics be Saved? - by LorrMaster - 05-27-2025, 01:08 AM
RE: Can Robotics be Saved? - by Kotlol - 05-27-2025, 02:34 AM
RE: Can Robotics be Saved? - by Taylorstar - 05-27-2025, 03:35 AM
RE: Can Robotics be Saved? - by Danger Noodle - 05-27-2025, 01:34 PM
RE: Can Robotics be Saved? - by JORJ949 - 05-28-2025, 03:37 AM
RE: Can Robotics be Saved? - by JackThrax - 05-28-2025, 10:05 PM
RE: Can Robotics be Saved? - by cheekybrdy - 05-29-2025, 11:29 PM

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