05-25-2025, 07:35 AM
This is coming from someone who started in robotics and still, despite its flaws and the negative connotations that it carries due to its use in the past, loves the role.
I love, love, love robotics; but that goes without saying. I've taken a step back recently because we've had some newer roboticist blood stepping in to work the shift, and like many have pointed out, 3 roboticists is too much. Limiting the option to 2 seems fair, even on busy rounds-- especially when many doctors have the mentality that surgery is a thing they can do easy-peasy. Locking cyber organs to the robotics fabricator was a good start, but I've still come across instances of doctors asking for the organ and still doing the surgery themselves. This in itself isn't a bad thing, and sometimes the docs DO need to do surgery, but sometimes it overshadows robotics as a whole.
Locking the role to a maximum of 2 is handy for training. Speaking as someone who has helped folks learn robotics in the past, it's very handy to learn the role when you have another roboticist to help. If we limited the option to 1 roboticist, we'd remove the potential of a newer player joining and having specialized robotics help. While there's not always enough to do for two people, I think keeping the option open for training or just for business is a good idea.
Now we're onto my 'suggesting a thing I have no means of doing myself'.
An idea I had that would probably require a lot of work leans into the aspect of a 'pre-scan'. While I know that cloning and pre-scans for cloning are a somewhat controversial topic, I think it would be neat to have a robotics variant to this. If the devs continue to take the path of keeping pre-scans, it would be nice to have a robotics spin on this. Allow people to use clone disks as things that they can scan onto a spontaneous intelligence core-- doubling as useful for puritan / cyborg-revival-pref security players, and as a new thing for roboticists to manage in general. (This also opens up the potential for traitor roboticists being able to sneakily steal clone records for their evil syndicate frame army).
Again, that's probably very big idea and I am in no way familiar enough with the code to crack at it, but that's a concept I had as a robotics main myself. Just... something that fits the theme of being the bridge between cyborgification and the crew. I dunno. Probably needs some adjusting or work, but that's one of my 'fixing robotics' hot takes. So sorry for my robotics rambling LMAO
I love, love, love robotics; but that goes without saying. I've taken a step back recently because we've had some newer roboticist blood stepping in to work the shift, and like many have pointed out, 3 roboticists is too much. Limiting the option to 2 seems fair, even on busy rounds-- especially when many doctors have the mentality that surgery is a thing they can do easy-peasy. Locking cyber organs to the robotics fabricator was a good start, but I've still come across instances of doctors asking for the organ and still doing the surgery themselves. This in itself isn't a bad thing, and sometimes the docs DO need to do surgery, but sometimes it overshadows robotics as a whole.
Locking the role to a maximum of 2 is handy for training. Speaking as someone who has helped folks learn robotics in the past, it's very handy to learn the role when you have another roboticist to help. If we limited the option to 1 roboticist, we'd remove the potential of a newer player joining and having specialized robotics help. While there's not always enough to do for two people, I think keeping the option open for training or just for business is a good idea.
Now we're onto my 'suggesting a thing I have no means of doing myself'.
An idea I had that would probably require a lot of work leans into the aspect of a 'pre-scan'. While I know that cloning and pre-scans for cloning are a somewhat controversial topic, I think it would be neat to have a robotics variant to this. If the devs continue to take the path of keeping pre-scans, it would be nice to have a robotics spin on this. Allow people to use clone disks as things that they can scan onto a spontaneous intelligence core-- doubling as useful for puritan / cyborg-revival-pref security players, and as a new thing for roboticists to manage in general. (This also opens up the potential for traitor roboticists being able to sneakily steal clone records for their evil syndicate frame army).
Again, that's probably very big idea and I am in no way familiar enough with the code to crack at it, but that's a concept I had as a robotics main myself. Just... something that fits the theme of being the bridge between cyborgification and the crew. I dunno. Probably needs some adjusting or work, but that's one of my 'fixing robotics' hot takes. So sorry for my robotics rambling LMAO