05-25-2025, 04:41 AM
Just some general ideas I have for Medbay/Robotics. Just spit balling, these are just things I think are interesting
- Rework staffing levels to scale with current population count. Lowpop = Two doctors, one Roboticist and then it scales up.
It sometimes happens on lowpop that on rounstart you have three Roboticists and no Doctors because the RNG gods demand it.
- Robotics training for Roboticists. Non trained crew can "slip up" when placing a robotic organ and could take multiple attempts to get in and drop.
This would make Robotics a bit more distinct from medbay in general which I think is sorely needed.
- Only the Medical Director and Robotics can have access to enucleation spoons. This will give Robotics more to do and it will only impact those who want a cybernetic
replacement since crew without an eye/s can simply have it be slipped right back in by a doctor. To have medical doctors have access to eyes see "Grody Organs"
I know it is common practise to bring anyone who wants anything eye related to Robotics, but I would like to ensure that all cybernetic matters go straight to Robotics.
- Small robots like Securitrons, Medibots, Cleanbots and etc. Can malfunction due to ion storms. They will not become "evil" just stop working and say "Error, Error,
Error" or something of that nature. Crew would need to bring them to Robotics for them to fix. Robotics would need to do a card swipe, use a tool and then replace
the wires. Beepsky and Securitrons have an emergency response if attacked but they can be moved, if destroyed they will alert Security as normal.
This would give Robotics more to do in a round.
- Give Medbay a "grody organ" vendor and the medical fabricator will have it's ability to make robotic organs removed. This vendor offers low quality organs for Doctors
to give patients a quick fix in case of emergency. These organs are useable but less effective, perhaps they can give debuffs or other negative effects.
[Grody lungs have low stamina, grody liver is bad at processing alcohol]
Patients with grody organs are incentivised to seek robotic organs from Robotics, or Medical Doctors can harvest monkey organs to replace the grody organs.
For me this change will give both roboticists and doctors more to do and it would make Robotics a more necessary.
This is what I have come up with, this is all very much extremely undercooked. But I wanted to put it out there.
I would also like to mention I think that merging Robotics with wider Medbay is not a good idea, I have three reasons.
1. New players would have trouble learning this potential new system, where it's basically two roles in one. Before they would get Roboticist and focus on Robotics, but
this new system would have them try to learn two roles at once.
2. I think this would make crew who want to do Robotics basically compete for space and tasks. Robotics has an issue with cliques and players who are well established
would have a major unfair advantage since cyborgs would prefer them over other players.
3. Robotics and the Roboticist role does need a bit of change. But it does not need to be removed.
- Rework staffing levels to scale with current population count. Lowpop = Two doctors, one Roboticist and then it scales up.
It sometimes happens on lowpop that on rounstart you have three Roboticists and no Doctors because the RNG gods demand it.
- Robotics training for Roboticists. Non trained crew can "slip up" when placing a robotic organ and could take multiple attempts to get in and drop.
This would make Robotics a bit more distinct from medbay in general which I think is sorely needed.
- Only the Medical Director and Robotics can have access to enucleation spoons. This will give Robotics more to do and it will only impact those who want a cybernetic
replacement since crew without an eye/s can simply have it be slipped right back in by a doctor. To have medical doctors have access to eyes see "Grody Organs"
I know it is common practise to bring anyone who wants anything eye related to Robotics, but I would like to ensure that all cybernetic matters go straight to Robotics.
- Small robots like Securitrons, Medibots, Cleanbots and etc. Can malfunction due to ion storms. They will not become "evil" just stop working and say "Error, Error,
Error" or something of that nature. Crew would need to bring them to Robotics for them to fix. Robotics would need to do a card swipe, use a tool and then replace
the wires. Beepsky and Securitrons have an emergency response if attacked but they can be moved, if destroyed they will alert Security as normal.
This would give Robotics more to do in a round.
- Give Medbay a "grody organ" vendor and the medical fabricator will have it's ability to make robotic organs removed. This vendor offers low quality organs for Doctors
to give patients a quick fix in case of emergency. These organs are useable but less effective, perhaps they can give debuffs or other negative effects.
[Grody lungs have low stamina, grody liver is bad at processing alcohol]
Patients with grody organs are incentivised to seek robotic organs from Robotics, or Medical Doctors can harvest monkey organs to replace the grody organs.
For me this change will give both roboticists and doctors more to do and it would make Robotics a more necessary.
This is what I have come up with, this is all very much extremely undercooked. But I wanted to put it out there.
I would also like to mention I think that merging Robotics with wider Medbay is not a good idea, I have three reasons.
1. New players would have trouble learning this potential new system, where it's basically two roles in one. Before they would get Roboticist and focus on Robotics, but
this new system would have them try to learn two roles at once.
2. I think this would make crew who want to do Robotics basically compete for space and tasks. Robotics has an issue with cliques and players who are well established
would have a major unfair advantage since cyborgs would prefer them over other players.
3. Robotics and the Roboticist role does need a bit of change. But it does not need to be removed.