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Remove the ID access restrictions on the mining and genetics consoles
#4
There's an entire z-level dedicated to mining: the asteroid field.  If the sheets/cable coils/existing manufacturers cannot cover what you need for repairs/creation then you can always mine there.  If the station is severely understaffed and blown to hell and back then the intended solution is to call the shuttle, not salvage what cannot be salvaged.

As for genetics, the only reason to scramble genes is if you have one or more bad reinforced genes.  And if you've got that, then one of two things have happened: you have a traitor geneticist who is stealth injecting reinforced genes into people and/or loading reinforced genes into the cloner, in which case undoing their actions is intended to be a nontrivial effort, or you picked Mildly Mutated and are unwilling to live with the consequences of your own actions.

For what it's worth I don't believe restrictions on the mineral magnet or genetics consoles are necessary.  What I do think is that your problems with them appear to be rooted in a fundamental problem with the structure of the game itself.

(remove mildly mutated 2day)
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RE: Remove the ID access restrictions on the mining and genetics consoles - by Mouse - 05-24-2025, 10:54 AM

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