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[PR] rebalance genetics cold/fire/thermal res
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[balance][medical]
About the PR
* Thermal resistance now calculates the additional cold/heat resistance based on the power; from 50 base to 25 base / 50 empowered
* Fire and cold resistance now provide the relevant mob properties; from 0 base to 25 base / 50 empowered

Why's this needed?
* Giving out stable thermal in the booth reliably allows for the entire station to ignore wearing space suits in the space video game as basic clothing can get you close to 50% cold res
* While cold and fire res do offer benefits, empowering them feels like it does very little. This gives them some base resistances and scales based on empowering..

Changelog



Code:
changelog
(u)glowbold
(+)Fire, cold, and thermal resistance provide 25% base resistance, doubled when empowered.


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[PR] rebalance genetics cold/fire/thermal res - by github_bot - 05-19-2025, 10:05 AM

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