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[PR] Hunger and Thirst Rework
#4
I can second that the weird differences between the RP/Classic percentages feels really weird and just. Not necessary? Like there's not much reason for it besides "oh well they have to be different", especially since RP is the one with the stricter requirements. As for the actual buffs, it's kinda underwhelming when you consider that it's already very possible to achieve the same effects with food/drinks that already exist.
IMO the issue with chef on classic isn't that it's mechanically underwhelming (A really good chef can make a bowl of "you become invincible when eating this" soup), but rather just people not wanting to rely on someone else to conveniently have food with the buff they want or wait for them to get the materials from botany and then cook the food with the buff they want.
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Messages In This Thread
[PR] Hunger and Thirst Rework - by github_bot - 05-18-2025, 05:25 AM
RE: [PR] Food and Drink Rework - by Mouse - 05-18-2025, 06:09 AM
RE: [PR] Food and Drink Rework - by Waffleloffle - 05-18-2025, 08:52 AM
RE: [PR] Food and Drink Rework - by Asterion0 - 05-18-2025, 09:24 AM
RE: [PR] Food and Drink Rework - by RSOD - 05-18-2025, 01:39 PM
RE: [PR] Food and Drink Rework - by cheekybrdy - 05-18-2025, 05:11 PM
RE: [PR] Hunger and Thirst Rework - by cheekybrdy - 05-18-2025, 07:42 PM
RE: [PR] Hunger and Thirst Rework - by cheekybrdy - 05-19-2025, 06:22 AM
RE: [PR] Hunger and Thirst Rework - by cheekybrdy - 06-05-2025, 03:49 AM
RE: [PR] Hunger and Thirst Rework - by Lefinch - 06-05-2025, 02:49 PM

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