
PULL REQUEST DETAILS
[feature][input wanted][add to wiki]
About the PR
Makes the Food and Drink system more reward based as opposed to punishing to make it classic friendly.
TLDR:
Debuff: Not on classic or 0% on RP
Low Buff: 25% Getting to 50% can be done with anything in the category EXCEPT reagents from vendor items, low nutrition ig
Medium Buff: 50% requires correct cooking time/serving temperature OR botany produce recipe
High Buff: 75% requires both of the previous
The buffs might be a bit too generous so far. Serving temperatures for the drinks would have a 10 degree error margin.
Debuff: As is
Low Buff: +5 health/ +2.5 stam regen (motive dependent)
Medium Buff +10 health / +5 stam regen
High Buff: +25 health + Healing Over Time / +10 stam regen + Healing Over Time
In depth: https://hackmd.io/QqBX0brLRY-3VjnDRW_E6A
Why's this needed?
Let's classic interact with this system, gives proper job demand to chef and bartender, and significant reasons to be interacting with botany and the ranch. Strengthens the gameplay loop of the Civilian department, makes the system more reward based. Adds unique ways to measure the quality of catering products.
Changelog
PULL REQUEST DETAILS
[feature][input wanted][add to wiki]
About the PR
Makes the Food and Drink system more reward based as opposed to punishing to make it classic friendly.
TLDR:
Debuff: Not on classic or 0% on RP
Low Buff: 25% Getting to 50% can be done with anything in the category EXCEPT reagents from vendor items, low nutrition ig
Medium Buff: 50% requires correct cooking time/serving temperature OR botany produce recipe
High Buff: 75% requires both of the previous
The buffs might be a bit too generous so far. Serving temperatures for the drinks would have a 10 degree error margin.
Debuff: As is
Low Buff: +5 health/ +2.5 stam regen (motive dependent)
Medium Buff +10 health / +5 stam regen
High Buff: +25 health + Healing Over Time / +10 stam regen + Healing Over Time
In depth: https://hackmd.io/QqBX0brLRY-3VjnDRW_E6A
Why's this needed?
Let's classic interact with this system, gives proper job demand to chef and bartender, and significant reasons to be interacting with botany and the ranch. Strengthens the gameplay loop of the Civilian department, makes the system more reward based. Adds unique ways to measure the quality of catering products.
Changelog
Code:
changelog
(u)Cheekybrdy
(*)Reworked food and drink and added them to classic, check the PR for more information.
PULL REQUEST DETAILS