05-12-2025, 10:36 AM
(This post was last modified: 05-12-2025, 10:41 AM by Snoid. Edited 2 times in total.)
counterpoint: soulguard creates funny situations and thus should be kept. i distinctly remember one round i was observing where a wiz teleported into armory, opened the n2o with no internals on, and fell asleep and died 10 mins later. they came back afterwards because they had soulguard. no one knew that happened except me.
soulguard is also great for enabling gimmicks without throwing the whole round away. if you wanna do something dumb and risky, soulguard gives you some protection in that regard
i do think being able to use flee even while stunned is a bit much. people complain about wizards being hard enough to catch as is, if they could just press a button to leave at any moment (regardless of only being able to do it 3 times) i think that would make it more common to lethal wizards the instant theyre down, instead of arresting and shaving/stripping them. i think choosing to do that to wizards should be based on what spells they pick, rather than a spell that all wizards have by default. id suggest a 1-2 sec cast time on using it personally
soulguard is also great for enabling gimmicks without throwing the whole round away. if you wanna do something dumb and risky, soulguard gives you some protection in that regard
i do think being able to use flee even while stunned is a bit much. people complain about wizards being hard enough to catch as is, if they could just press a button to leave at any moment (regardless of only being able to do it 3 times) i think that would make it more common to lethal wizards the instant theyre down, instead of arresting and shaving/stripping them. i think choosing to do that to wizards should be based on what spells they pick, rather than a spell that all wizards have by default. id suggest a 1-2 sec cast time on using it personally