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Mining changes + mini reworks
#4
Well, an issue is that even if a tile is volatile and you can see it, the game's controls and tendency to lag can have you step right into it anyway. That, and erebite tends to explode itself before you can get any, since most of it per asteroid is *inside* explosive tiles. Though maybe having the geoscanner do it is a little strange. Maybe a tool or magnet feature that can disperse neutralizing agents to halt or disrupt the explosive compound reaction?

Though, you do have a point for the weapons. It might be better it instead of grenades, it's just upgrades or add-ons you can apply to the magnet, or some adjacent apparatus. Maybe something from hacking the fabricators? Or from cargo? I'd imagine that cyborgs would also have a built-in neutralization tool for explosive compounds.
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Messages In This Thread
Mining changes + mini reworks - by JohnnyJohn - 05-11-2025, 05:32 PM
RE: Mining changes + mini reworks - by JohnnyJohn - 05-11-2025, 08:16 PM
RE: Mining changes + mini reworks - by JohnnyJohn - 05-12-2025, 09:41 AM
RE: Mining changes + mini reworks - by JohnnyJohn - 05-12-2025, 03:06 PM
RE: Mining changes + mini reworks - by Mouse - 05-13-2025, 01:28 PM
RE: Mining changes + mini reworks - by BadShot - 05-14-2025, 03:40 PM

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