05-11-2025, 05:32 PM
Just a batch of changes for mining in general!
That being said, most frequencies are unknown, and they are shuffled roundstart. Only a few ore types (mauxite, pharosium, etc) are known roundstart, the rest you'll just have to figure out yourself. Once you do, you can record it, and know what settings to hone and where to look to get the asteroid you need! (Does not work on aquatic maps.)
- Digbots fight nanites and have a mining laser by default, when printed from the fabricator
- Industrial armor can protect against plutonium, and heavily negates bleed
- Mining PDAs can interface with the magnet and control it's activation/target/override and see it's status
- Geoscanners can "diffuse" volatile compounds before they detonate
- Nanites glow so they're more visible against space
- Mining fabricators can print weak EMP and anti-zombie grenades to deal with the problems that the magnet can pull up
- Mining phasers on pods get buffed
- Replacement for the quantum telescope (explained below)
That being said, most frequencies are unknown, and they are shuffled roundstart. Only a few ore types (mauxite, pharosium, etc) are known roundstart, the rest you'll just have to figure out yourself. Once you do, you can record it, and know what settings to hone and where to look to get the asteroid you need! (Does not work on aquatic maps.)