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New antagonist idea: the accomplice
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The accomplice is a sympathizer to all those against NT they do not have the tools, nerves or powers to act against them, but a if cunning enemy of Nanotransen can find the right leverage they can be a trustworthy ally.

In gameplay terms the accomplice is a roundstart or mid-round antagonist which does not focus on doing things themselfes but instead focuses on helping other antagonists achieve their goals. I say "antagonist" here because I would like to have them apply to as many as possible but in cases like Blob or Flock I do struggle to imagine how it would work.
They are not guaranteed to actually meet another antagonist and they can be made more self reliant through a sleeper agent activation like anyone else, perhaps they would even be rolled for after antagonists where already selected so there is always at least some in a round.
The standard server rules apply to them but they are allowed to behave like antagonist if another antagonists orders them to do so. They are essentially mindhacked but for with all antagonists as their masters. It should be discussed here what should happen if multiple antagonists give them orders and how an antagonist "activates" an accomplice.

They do not have a unique toolset at their disposal besides that which the antagonist decides to give them but they can be very useful for all those scenarios where you want or need to work together with another person. Anyone who picks the accomplice should be ready to not have anything happen to them in a round and if an antagonist does want to use them to listen to them as the number two in two person team.

I had the idea for this antagonist while recounting all my best moments with antagonists and all of them where with people who I could have another interaction with then killing them and I would love the idea of being able to threaten someone into serving my evil plans or begrudgingly (in rp) work with someone...without making them or me breaking the server rules. This antagonist is something I imagined on the rp servers and I don't imagine it would work well on classic. It is also what I would consider a clear buff to almost every antagonist but since rp-escelation does limit antagonist and it is hard to balance antagonist for rp, since just making them stronger doesn't make them have any better rp, I consider this a good thing. Maybe there should be a whitelist since it does blur the line between antagonist and non-antagonist, I reccomend at least a minimum play time, but on the other hand you could say it gives the player a lot less chances to act on their own making it perfect for learning to play antagonist, this is the discussion forum so I am sure I will find out what people have to say about it very soon. Please stay civil and don't insult people.
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Messages In This Thread
New antagonist idea: the accomplice - by Gomp - 05-10-2025, 06:15 AM
RE: New antagonist idea: the accomplice - by Gomp - 05-10-2025, 07:49 AM

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