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Traits that negatively affect movement shouldn't apply when in a wheelchair.
#3
(05-09-2025, 08:40 PM)Lefinch Wrote: Logically that makes sense. Though I like to think its funny if someone elects to avail themselves of some new legs from robotics or a donator that they're intrinsically clumsy walking around on them, and I (maybe foolishly I wouldn't be surprised) don't see taking a wheelchair purchase as a primary way to cheat the trait point system for the meta. But I'm also fine if we moved them into the same "body" category so picking them became mutually exclusive.

So I'm personally pretty ambivalent. Honestly until right now I thought they -were- mutually exclusive.

I'm not entirely sure I like the idea of them being mutually exclusive - my main reason for suggesting this is so my wheelchair bound character would have a mechanical reason to not get legs instead of just an in-character one. But hey, it's a dev/admin decision so ¯\_(ツ)_/¯
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RE: Traits that negatively affect movement shouldn't apply when in a wheelchair. - by True_Blue_Flare - 05-09-2025, 09:06 PM

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