05-08-2025, 12:27 PM
(05-07-2025, 09:32 PM)AmazingDragons Wrote: There's been this really weird mindset shift in the past few years where the goal is no longer to have as much fun as possible watching the station slowly go down in flames, to wanting a perfect shift with no antagonists, no negative events, and no problems. And any problems that do come up should be fixed immediately of course because god forbid anything is broken. IMO we need to be moving the other way, MORE chaotic bullshit, which is what this game is founded on, not less. And if you disagree with me, think about your favourite round ever, and picture the station at the end of it. How much of it was depressurized? How many secoffs died? How many airlocks were randomly bolted? How many law changes were there? Constantly nerfing everything that can do any kind of damage "just in case" is silly.
The issue is that the game's design conflicts with itself heavily. Nearly everything needs time to really be done, but chaotic destruction cuts that time short. You either sit around and do jack shit as a telesci TTV nerd blows up the station, or kill the antag 20 minutes in so you actually have time to grow omegaweed or do some cool station rennovations. Want to deck out your mining gear and a custom named pod? You need a long time to do it. Want to build a cool secondary bar off the port bow of the station with a teleporter leading to it? You need time to do that. You don't have that time if an antagonist gets the shuttle called 40 minutes in. The only time I have ever seen cool things done with this incredible sandbox code is on long 90 min rounds of severe lowpop where the only antag dies or cryos, and nobody cares. That's just not good. And a lot of cool sandbox stuff (ranching, crazy splice botany, hell soups, debris field rennovations), just aren't fun when you have to stressfully race against the clock, only for your efforts to inevitably fail because the shuttle got called early in, or you got randomly microbombed out of nowhere. The game is trying to have it's cake and eat it too, but failing miserably.