05-06-2025, 11:06 AM
Recently, on Goon 4, I played a round in which I late-joined as the Head of Personnel. I decided to run a gimmick because, as with all HOP rounds, nothing interesting was happening to me.
I decided that for all changes to ID, I would require a document verifying the identity of the applicant. I thought this would lead to interesting roleplay interactions with people bringing in all sorts of silly documents, like Costco membership cards or forklift certifications. It did not. Instead, barely anyone requested an ID change, and when they did, it resulted in incredibly antagonistic interactions, and led to security constantly bugging me about giving people IDs. Simply put, this gimmick was a total and complete failure.
This got me thinking about HOP gimmicks in general, and they almost always boil down to extreme levels of bureaucracy, which doesn't lead to much healthy roleplay interaction in my experience. So, does anyone have any good HOP gimmicks that I can steal take inspiration from?
I decided that for all changes to ID, I would require a document verifying the identity of the applicant. I thought this would lead to interesting roleplay interactions with people bringing in all sorts of silly documents, like Costco membership cards or forklift certifications. It did not. Instead, barely anyone requested an ID change, and when they did, it resulted in incredibly antagonistic interactions, and led to security constantly bugging me about giving people IDs. Simply put, this gimmick was a total and complete failure.
This got me thinking about HOP gimmicks in general, and they almost always boil down to extreme levels of bureaucracy, which doesn't lead to much healthy roleplay interaction in my experience. So, does anyone have any good HOP gimmicks that I can steal take inspiration from?