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About giving more creatures (and even humans) walk cycles
#2
it's a lot of spritework, is the main thing. humans and variations of them seem especially hellish to do this for, since you need to account for clothing layers and other overlays, and there's only so much a displacement algorithm can do without looking kinda dogshit
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RE: About giving more creatures (and even humans) walk cycles - by Waffleloffle - 05-01-2025, 10:53 AM

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