04-29-2025, 10:42 AM
(04-29-2025, 10:18 AM)aft2001 Wrote: Note: Genetics progress isn't entirely lost when everything is destroyed. Research (unlocks & discovered genes), the gene booth's stock, and materials remain. However, any stored genes and chromosomes are lost when the console is disassembled. This can be especially devastating if you don't have backups of key genes, like HCDNA and your weakened material-generating gene (such as anaerobic). Thankfully you can order a genetics supply kit form Cargo so it's not so big a deal if everything is wiped; it's possible to rebuild.
The meme of "smelly genetics bad!!" is actually funny, and the fact that Genetics has more weight to being the target of a Broken event is fucking hilarious. From firsthand experience, however, it does not feel good losing your progress and having to wait like 20 minutes to be able to resume your work. As mentioned previously, Genetics is very time sensitive, so for those who enjoy stocking the booth up for other players it really does suck. I figure this also applies to Hydroponics and the other departments which can be targeted. GRANTED, this is just the nature of the game. Sometimes shit happens, and learning to suck it up is important. These are just my thoughts as an avid Genetics Enjoyerâ„¢.
Overall, I do like the Broken event, and would be sad if it got removed or super reworked. Perhaps the wording of the hate_department objective could be changed from "destroy" to "vandalize"? Or have it choose between "destroy", "vandalize", "block off", "relocate", etc., so it's not a ~1/6 chance for your Neon genetics round to be cut short.
This is why I have gene monkeys as storages when I genecist.