04-28-2025, 01:09 AM
The antfarm (I promise it's coming the moment I have a computer that isn't so old it can actually run strongDMM (yes, pity me) exploits this heavily because I also agree it's very cool.
The fact that (with some help) I could do it and it handles reasonably well (It's not hard to in-line format the text in a variety of ways too) means yeah, I think anyone could definitely do this for more objects and I've love to see it in more projects.
as for current stuff, before I settled on the farm I thought it might be fun to do it for following items:
The GeneTek/Cloning machines: a vast majority of various roles are going to encounter them, you could even link in the puritan trait here too, and various departments are going to have different potential thoughts about these machines, especially cloning for why they're seeing it and what might have caused them to (miners from explosions, science from chems etc.)
from the other perspective: Security seeing syndicate items: Turnabout is fair play and they might have a different view.
Slightly more contentious and I ruled it out for what I think are good reasons but you might disagree: Describing things only some crew members are likely to be aware of: Antagonist mobs/items. Giving more detailed descriptions for things depending on where you are on the food chain. I counted this out because it puts a lot of onus on job roles implying knowledge and potentially confusing new players, but there might be a cool idea in here somewhere.
Department pets: Obvious reasons, just fun writing exercise.
The fact that (with some help) I could do it and it handles reasonably well (It's not hard to in-line format the text in a variety of ways too) means yeah, I think anyone could definitely do this for more objects and I've love to see it in more projects.
as for current stuff, before I settled on the farm I thought it might be fun to do it for following items:
The GeneTek/Cloning machines: a vast majority of various roles are going to encounter them, you could even link in the puritan trait here too, and various departments are going to have different potential thoughts about these machines, especially cloning for why they're seeing it and what might have caused them to (miners from explosions, science from chems etc.)
from the other perspective: Security seeing syndicate items: Turnabout is fair play and they might have a different view.
Slightly more contentious and I ruled it out for what I think are good reasons but you might disagree: Describing things only some crew members are likely to be aware of: Antagonist mobs/items. Giving more detailed descriptions for things depending on where you are on the food chain. I counted this out because it puts a lot of onus on job roles implying knowledge and potentially confusing new players, but there might be a cool idea in here somewhere.
Department pets: Obvious reasons, just fun writing exercise.