04-27-2025, 05:30 PM
Assorted list of feedback:
No material analyzers spawn on the map. This is problematic since you can't actually print or order them, you need to mechscan an existing one first.
There also seems to be issues with the mail pipes in the medsci area, but I dunno what exactly. Seems to be something with mail getting caught in a loop. This happened earlier today and I think yesterday too.
It would also be nice if a mail chute could be squeezed into Genetics, but that's not as important.
I'd also like a door between QM and the warehouse if possible, but it's a tight squeeze, so no worries if not. It's just a short walk around anyways.
Radio station bridge could also use a little floor patterning but that's such a nitpick. There does seem to be a duplicate water cooler on the goonhub map, too.
The lobby/foyer connecting Escape and QM feels a tad empty. I could see benches being added, as well as more vendors, seating areas, couches, etc. I think turning it into a sort-of public market, with a small stall for players to sell stuff from, would be most appropriate.
I do also appreciate how dark maintenance is! Could use some more dirt and grime and rust, but overall it's great. Love the weird walls and grills jutting out in odd places making it more labyrinthine, as well as the 1-wide passages that feel nice and cramped. A few extra nooks and crannies that aren't their own rooms would be nice, too, maybe. Perhaps expand the morgue by 1 tile to the left, adding room for one or two morgue trays while making the adjacent maintenance tunnel feel more claustrophobic? I might fire up StrongDMM at some point and tweak a few spots in/around maintenance areas to make them feel harder to notice (which I see as a good thing.)
(As a self-proclaimed tunnel rat/maint goblin I'm really liking maint on this map)
No material analyzers spawn on the map. This is problematic since you can't actually print or order them, you need to mechscan an existing one first.
There also seems to be issues with the mail pipes in the medsci area, but I dunno what exactly. Seems to be something with mail getting caught in a loop. This happened earlier today and I think yesterday too.
It would also be nice if a mail chute could be squeezed into Genetics, but that's not as important.
I'd also like a door between QM and the warehouse if possible, but it's a tight squeeze, so no worries if not. It's just a short walk around anyways.
Radio station bridge could also use a little floor patterning but that's such a nitpick. There does seem to be a duplicate water cooler on the goonhub map, too.
The lobby/foyer connecting Escape and QM feels a tad empty. I could see benches being added, as well as more vendors, seating areas, couches, etc. I think turning it into a sort-of public market, with a small stall for players to sell stuff from, would be most appropriate.
I do also appreciate how dark maintenance is! Could use some more dirt and grime and rust, but overall it's great. Love the weird walls and grills jutting out in odd places making it more labyrinthine, as well as the 1-wide passages that feel nice and cramped. A few extra nooks and crannies that aren't their own rooms would be nice, too, maybe. Perhaps expand the morgue by 1 tile to the left, adding room for one or two morgue trays while making the adjacent maintenance tunnel feel more claustrophobic? I might fire up StrongDMM at some point and tweak a few spots in/around maintenance areas to make them feel harder to notice (which I see as a good thing.)
(As a self-proclaimed tunnel rat/maint goblin I'm really liking maint on this map)