04-27-2025, 05:10 AM
Neon is a lovely map-- I'm glad to have it in! Ended up loving working the bar too-- the small size didn't really feel like an issue. Looking at the most recent mapdiff screenshot as I write this.
Important things:
- Can we just have a glass fab in the kitchen backroom and the bar? Having to go through two airlocks to access it is miserable.
- Reagent heater definitely needs to be up front too for the bar. People like their beers cold, and if you're spending a long time in the back people are gonna assume the bar's unstaffed and you'll lose customers (and interaction opportunity!)
Additional catering ultra-nitpicks:
- Would be nice to have all the tables in the bar work area adjacent so they can connect! Maybe put the dispenser in the NE corner where that empty table is? The extra 60ish pixels of tablespace it gets you are really nice to have.
- If there's space for a wall phone, that'd be better too.
- Pixelshifting the glass recycler and espresso machine further up the table will add a few pixels of much-appreciated extra space, and make it look like it's closer to the wall rather than right on the lip of the table.
- Not a fan of the "random foodware" spawner or however you call it being placed on the bar. sometimes gives utensils that'd be better suited for the kitchen.
- Switching the position of the beer keg and the bartender vendor would let players toss out the keg and build a double-wide table in the back for drink prep. Maybe consider ditching the keg entirely?
- Bartender closet already spawns a russian roulette revolver, so a second one laying out isn't necessary.
- Consider converting SW trash can in the public cafeteria area into a fullsize one-- I'm not sure you can be knocked into the wall ones by rubber slugs.
- Changing the tables in the bar work area to desks would give extra storage space too, and would free up more counter space.
- Floor drain someplace clickable is much nicer for clearing out drinks than dealing with the slightly laggy isolate->flush in the bar dispenser.
- Kitchen has the wallspace for a wall closet of their own-- considering that they only have 2.5 tables of work space they definitely could use someplace to stuff stuff.
- Would be nice to have a sink in the kitchen that you don't have to go through an airlock for.
- Same for the bar, but that's more for RP purposes.
Thanks for making Neon! I can't wait to play on it again.
Important things:
- Can we just have a glass fab in the kitchen backroom and the bar? Having to go through two airlocks to access it is miserable.
- Reagent heater definitely needs to be up front too for the bar. People like their beers cold, and if you're spending a long time in the back people are gonna assume the bar's unstaffed and you'll lose customers (and interaction opportunity!)
Additional catering ultra-nitpicks:
- Would be nice to have all the tables in the bar work area adjacent so they can connect! Maybe put the dispenser in the NE corner where that empty table is? The extra 60ish pixels of tablespace it gets you are really nice to have.
- If there's space for a wall phone, that'd be better too.
- Pixelshifting the glass recycler and espresso machine further up the table will add a few pixels of much-appreciated extra space, and make it look like it's closer to the wall rather than right on the lip of the table.
- Not a fan of the "random foodware" spawner or however you call it being placed on the bar. sometimes gives utensils that'd be better suited for the kitchen.
- Switching the position of the beer keg and the bartender vendor would let players toss out the keg and build a double-wide table in the back for drink prep. Maybe consider ditching the keg entirely?
- Bartender closet already spawns a russian roulette revolver, so a second one laying out isn't necessary.
- Consider converting SW trash can in the public cafeteria area into a fullsize one-- I'm not sure you can be knocked into the wall ones by rubber slugs.
- Changing the tables in the bar work area to desks would give extra storage space too, and would free up more counter space.
- Floor drain someplace clickable is much nicer for clearing out drinks than dealing with the slightly laggy isolate->flush in the bar dispenser.
- Kitchen has the wallspace for a wall closet of their own-- considering that they only have 2.5 tables of work space they definitely could use someplace to stuff stuff.
- Would be nice to have a sink in the kitchen that you don't have to go through an airlock for.
- Same for the bar, but that's more for RP purposes.
Thanks for making Neon! I can't wait to play on it again.