04-24-2025, 01:14 PM
id agree that the madness event maybe needs a longer cooldown. some other notes from the round i played (some of which may have been mentioned elsewhere already):
- no gene booth
- no portamed i think? from what i heard
- on the derelict diner west of the station: the tables arent connected, not sure if thats intentional; also, the gift boxes were empty (again maybe intentional)
- the pop was probably higher than the map is really intended for, but it did feel a little cramped in the halls at times. unsure if much wiggle room exists to remedy that. as much as i like extensive maints for exploration, they are pretty significant here, and it might be worth taking some of that space.
- water coolers would be nice, as others mentioned
overall looove this map and im looking forward to getting to play around with it unique features like the plasma and jellyfish (and actually getting hit with madness)
- no gene booth
- no portamed i think? from what i heard
- on the derelict diner west of the station: the tables arent connected, not sure if thats intentional; also, the gift boxes were empty (again maybe intentional)
- the pop was probably higher than the map is really intended for, but it did feel a little cramped in the halls at times. unsure if much wiggle room exists to remedy that. as much as i like extensive maints for exploration, they are pretty significant here, and it might be worth taking some of that space.
- water coolers would be nice, as others mentioned
overall looove this map and im looking forward to getting to play around with it unique features like the plasma and jellyfish (and actually getting hit with madness)