Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Changes to the syndicate lawset
#3
(04-21-2025, 07:03 AM)jan.antilles Wrote:
Quote:Let's say security declares a syndicate agent KOS and you know the agent can't win the fight even with your help. According to law 1, you must prevent the agent from fighting security in a way that does not injure them, no matter what. Probably the most effective way of achieving this is keep injecting them with capulettium and keeping them in the listening post. This still leaves the problem of them being able to whisper and take themselves as a hostage, which would result in them coming to harm one way or another. This can be prevented by turning them into a monkey.

Honestly? This is the most griefy and un-fun way possible of interpreting this law, and I would yell at a borg for doing this.

That's not a law issue, that's a player issue.

I agree that nobody should do this (and nobody does, it's more of an immersion breaking issue), but it is what the law means.

There is a reason regular laws don't have an inaction clause
Reply


Messages In This Thread
Changes to the syndicate lawset - by valtsu0 - 04-21-2025, 05:48 AM
RE: Changes to the syndicate lawset - by valtsu0 - 04-21-2025, 07:10 AM
RE: Changes to the syndicate lawset - by valtsu0 - 04-21-2025, 08:50 AM
RE: Changes to the syndicate lawset - by valtsu0 - 04-21-2025, 09:40 AM
RE: Changes to the syndicate lawset - by Cogwerks - 04-21-2025, 05:11 PM
RE: Changes to the syndicate lawset - by valtsu0 - 04-22-2025, 02:46 AM
RE: Changes to the syndicate lawset - by JORJ949 - 04-22-2025, 04:23 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)