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Changes to the syndicate lawset
#2
Quote:Let's say security declares a syndicate agent KOS and you know the agent can't win the fight even with your help. According to law 1, you must prevent the agent from fighting security in a way that does not injure them, no matter what. Probably the most effective way of achieving this is keep injecting them with capulettium and keeping them in the listening post. This still leaves the problem of them being able to whisper and take themselves as a hostage, which would result in them coming to harm one way or another. This can be prevented by turning them into a monkey.

Honestly? This is the most griefy and un-fun way possible of interpreting this law, and I would yell at a borg for doing this.

That's not a law issue, that's a player issue.

Editing to add more thoughts:

The reason for the inaction clause is that syndiborgs actually involve themselves in what's going on with the traitors. Breaking a traitor out of the brig when they didn't even realize you had a syndie frame is fun and feels cool.

Not sharing your status as a Syndicate cyborg with fellow agents is, again, the most un-fun way possible to interpret the law. I don't think this needs a law change as much as an attitude change on the part of the players.

The Syndicate lawset being less than completely optimized and not as flexible as the regular version of Asimov that we have for every round is kinda fine, imo. It's flexible enough that it works with a wide variety of traitor playstyles and ensures that getting a syndie borg means you have a powerful and sneaky ally in your back pocket for whatever you need.

If a player regularly decides to interpret the lawset in such a way to grief agents as much as possible, I would be willing to consider a straight silicon ban for them, since that attitude is the same one that gets people banned from silicon play as well. That's just being a jerk to other players because you think you can lawyer way out of it, and nobody wants to spend their free time dealing with that. Especially not me.
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Messages In This Thread
Changes to the syndicate lawset - by valtsu0 - 04-21-2025, 05:48 AM
RE: Changes to the syndicate lawset - by jan.antilles - 04-21-2025, 07:03 AM
RE: Changes to the syndicate lawset - by valtsu0 - 04-21-2025, 07:10 AM
RE: Changes to the syndicate lawset - by valtsu0 - 04-21-2025, 08:50 AM
RE: Changes to the syndicate lawset - by valtsu0 - 04-21-2025, 09:40 AM
RE: Changes to the syndicate lawset - by Cogwerks - 04-21-2025, 05:11 PM
RE: Changes to the syndicate lawset - by valtsu0 - 04-22-2025, 02:46 AM
RE: Changes to the syndicate lawset - by JORJ949 - 04-22-2025, 04:23 AM

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