04-18-2025, 04:54 PM
(04-14-2025, 04:40 AM)Kotlol Wrote: Requesting a different type of fix.
Insted of fixing the mindhack meta by PROTECTION.
Allow more ways to engage with the harder targets.
For one... having them get drunk will lower the protection and you can mindhack them, but you gotta keep em drunk.
Now how do you do that? Make sure all consumables have alcohol in them.
The detective is immune to this but has no mindhack protection from the start cause.. detective.
HoP, Captain, HoS, Security.... do not have it. If they get drunk or intoxicated in anyway... they are vunerable.
Yes even with injections...but thats a lot of points spent to get a security officer at that point so it balances out. And this now is also countered with toxin immunity mutation or enhanced by Ethanol production.
But essentially the target having to stay drunk makes the mindhack more risky. Also this only works on deluxe's.
Normal ones actually get disabled as well if the target is drunk. (Just a funny way of saying mindhacking your local drunk is actually immune.)
Better interaction. We can now protect as much roles as possible. And make the detective immune to non deluxe implants as again proffesional drunk but deluxe he's in. I think we found a nice balance and fun gameplay element.
BE WARE YOUR DRUNK COMRADES!
Love it. In fact, other intoxicates should have this effect.