04-17-2025, 03:43 PM
I wanted to pop in and add my two cents to this discussion. I think curser artifacts need a warning or build up, even if it's a relatively quick one. The ability to AoE hit others with a curse is fine in theory. Plenty of mechanics in this game can hit you from seemingly nowhere and knock you out of a round or ruin the plans you had, and that is part of the game. However, without any warning, the amount of attention a curser demands, and the consequences of a curse, can be infuriating in many cases. I think this could be solved just by making an accumulating status effect (similar to nausea) that results in a curse if you fail to address it.
My idea is this: When activated, the player responsible for activating the curse is guaranteed to be cursed. All players caught in the AoE receive a status effect that causes them to be cursed if they are still within that initial range of the curser artifact when the status effect expires. All players with that status effect then have a large arrow (similar to the ones you get from using a pinpointer) that points directly to the artifact in order to alert them to the artifacts location. All players caught within that initial AoE blast get a warning in their heads in very large ominious text that tells them to leave the area or be cursed for meddling with a greater power.
Another idea: When activated, all tiles within a distance of x where the curser was activated begin flashing colours briefly. Any players caught within those flashing tiles after a few seconds are cursed. Ideally, you should see the flashing tiles and your immediate instinct is to sprint to a non-flashing tile. This way, it's a very quick visual clue that screams "Get away or bad things will happen".
The timer doesnt have to be long, but it should be just long enough that if you hesitate to get away, you'll be cursed. I think that something like what I said would leave people with at least a sense of being able to respond and take action themselves to prevent being cursed rather than it just happening and them having no ability to address it.
My idea is this: When activated, the player responsible for activating the curse is guaranteed to be cursed. All players caught in the AoE receive a status effect that causes them to be cursed if they are still within that initial range of the curser artifact when the status effect expires. All players with that status effect then have a large arrow (similar to the ones you get from using a pinpointer) that points directly to the artifact in order to alert them to the artifacts location. All players caught within that initial AoE blast get a warning in their heads in very large ominious text that tells them to leave the area or be cursed for meddling with a greater power.
Another idea: When activated, all tiles within a distance of x where the curser was activated begin flashing colours briefly. Any players caught within those flashing tiles after a few seconds are cursed. Ideally, you should see the flashing tiles and your immediate instinct is to sprint to a non-flashing tile. This way, it's a very quick visual clue that screams "Get away or bad things will happen".
The timer doesnt have to be long, but it should be just long enough that if you hesitate to get away, you'll be cursed. I think that something like what I said would leave people with at least a sense of being able to respond and take action themselves to prevent being cursed rather than it just happening and them having no ability to address it.