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HoP and Detective Mindprotection
#10
(04-13-2025, 09:49 PM)JORJ949 Wrote:
(04-13-2025, 11:22 AM)freedo5 Wrote: I feel like this would be a problem if people were constantly mind hacking detectives and hops, but honestly I think i've seen more cases of colleagues getting mindhacked. Maybe it's just my experience

I feel like detectives and hops are the ones constantly mindhacked, at least this is true on classic, and the low population makes these roles even stronger e.g. little security to deal with a rogue detective.

mindhacks are going to have a proportionally more powerful effect on a smaller population in general and I think it's a fair point to raise even if I have feelings about mindhack metabehaviour, which I don't think is actually worth bringing up here as it's not relevant to the idea itself. But I do think that mindhacking the one person in a lowpop situation who actually signed up in part to engage in "stopping antagonists" as a mechanic is wonky.

I'm just not also not aware of an immediate solution. I was going to suggest some kind of awkward population cap or control on mindhacks (anything from not being able to use/spawn them if the pop threshold is too low, to somehow some esoteric system for mindhacks not working if you're literally the only security available, but both options are incredibly messy, I have no idea how I'd code that or even if it's possible, and doesn't account for population flux) changing the rules around mindhacking requires metaknowledge of the population count which is also not really viable in my view. Some kind of thing where the crew gets a "heads up" announcement if the entire of security is dead/mindhacked? That's a big change with its own questions. I don't know. 

I do just think that it's a bit funky, purely from a classic perspective of knocking out your sole likely opposition. On RP, you should be escalating in a way that people know there's a threat building and not just one-click mindhacking the one lil guy without some kind of indication. I have to admit, I anecdotally see "All of sec is dead or doesn't even exist" on lowpop rp far more, but I think that again is mostly covered by escalation rules. -generally- lowpop antagonism is actually pretty low tempo too.

Summary: In the specific area Jorj is mentioning (classic, low population) I feel like there might be a potential fix that at least gives the remaining crew a heads up security is 100% compromised in some kind of announcement. However, I also admit it's not a perfect idea and doesn't address the HoP.
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Messages In This Thread
HoP and Detective Mindprotection - by JORJ949 - 04-11-2025, 09:39 PM
RE: HoP and Detective Mindprotection - by JORJ949 - 04-12-2025, 03:17 PM
RE: HoP and Detective Mindprotection - by freedo5 - 04-13-2025, 11:22 AM
RE: HoP and Detective Mindprotection - by JORJ949 - 04-13-2025, 09:49 PM
RE: HoP and Detective Mindprotection - by Lefinch - 04-14-2025, 03:44 PM
RE: HoP and Detective Mindprotection - by freedo5 - 04-20-2025, 11:49 AM
RE: HoP and Detective Mindprotection - by Kotlol - 04-14-2025, 04:40 AM
RE: HoP and Detective Mindprotection - by Snoid - 04-15-2025, 02:19 PM
RE: HoP and Detective Mindprotection - by Kotlol - 04-20-2025, 12:36 AM

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