04-12-2025, 03:17 PM
(04-12-2025, 06:22 AM)LeahTheTech Wrote: I disagree, having a couple of high value targets that don't give you a free rampage (ala secoff) is good. It also makes those jobs less trusted overall, which especially in the case of the detective very much fits the theme.
I was the one that added mind protection implants to security and I was very clear at the time that this was a specific measure to counter the constant boring rampages one-click mindhacked security inevitably causes and wasn't going to lead to a cascade effect of giving whoever is currently the most valuable target protection until mindhacks become useless. There's always going to be a "best" option for who to mindhack and that's okay, it won't always be the best in the moment or for the specific situation you have planned.
There are still high value targets that give you access to things you might need such as any other head of staff for access to their department from their special ID computer or a security assistant for that someone in security, or a scientist for explosives; just no HoP for every department, every access, AND the second in command; or detective for an easy friend with a gun to go kill people with. Mindhack is still a very powerful item without these roles being hackable but this would require more thinking than "oh I want to go kill people better mindhack the detective!" or "oh I want access to somewhere better mindhack the HoP!" I agree there should be high priority targets and that thats a good thing but these are just far too valuable and are mindhacked far too much right now, I am reminded of the one image of a detective with THREE mindhack implants in them at the same time, THREE. The detective in my opinion has a stronger capability to rampage than an officer as they have both stun and lethal rounds while also having access to handcuffs, similar to the NTSC or HoS, but slightly weaker. The detective has strong capability for a rampage and a free rampage if there are no other officers or those officers fall first (which is likely as security will trust them), and the HoP comes with all access with one single click and no evidence if you play your cards right. I do think they should remain able to be antagonists and that that is a core part of their role but being so easily and prevalently mindhacked is not particularly engaging at least for me.
For reference in any other role I get mindhacked very rarely, which is good as you shouldn't be expecting to be mindhacked, but playing detective or HoP I get mindhacked fairly often and I think having a partner to rampage with (they have a gun) and all access should take a little more effort than 3tc and a single click.
Rambled a bit but my last thing is that maybe after a bit of people seeing that other roles have a lot of value in mindhacking it could be removed, I would like to see a more varied list of who actually gets mindhacked and possibly a higher variety of purchased syndicate items.