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HoP and Detective Mindprotection
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I personally believe that the HoP and detective being mindhackable gives you too much bang for your syndicate bucks and result in these jobs being mindhacked far more than the rest of the crew. The HoP comes with all access and the detective comes with a good gun, security access and security radio. Security assistants are also mindhackable but this never happens as the detective is just a straight up better option as it comes with a gun. I still think both of these should be able to be antag but them being mindhackable just makes it far to easy to obtain powerful gear early on with a single click and 3TC. I think these should receive mind protection implants but not ones that send the health alert (I am going to PR making these separate implants regardless)

The mindhack is still a valuable item without being able to mindhack these two as it still gives you a friend and access to additional tools outside of your department, just not EVERY department or a stun/lethal gun. If anything it might shake up the meta a bit so you don't see most mindhacks used on the same two jobs over and over.
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Messages In This Thread
HoP and Detective Mindprotection - by JORJ949 - 04-11-2025, 09:39 PM
RE: HoP and Detective Mindprotection - by JORJ949 - 04-12-2025, 03:17 PM
RE: HoP and Detective Mindprotection - by freedo5 - 04-13-2025, 11:22 AM
RE: HoP and Detective Mindprotection - by JORJ949 - 04-13-2025, 09:49 PM
RE: HoP and Detective Mindprotection - by Lefinch - 04-14-2025, 03:44 PM
RE: HoP and Detective Mindprotection - by freedo5 - 04-20-2025, 11:49 AM
RE: HoP and Detective Mindprotection - by Kotlol - 04-14-2025, 04:40 AM
RE: HoP and Detective Mindprotection - by Snoid - 04-15-2025, 02:19 PM
RE: HoP and Detective Mindprotection - by Kotlol - 04-20-2025, 12:36 AM

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