04-10-2025, 05:43 AM
Goon is different then a lot of servers. Part of this is we do not perma brig. We do not have a warden. We do not have a formalized or enforced law system In Game other then the vaguest and most general guidelines.
Part of the mechanics of this is goon is fast and arcadey. This is a concious design choice and player and admin preference. We have on rp short respawns and easy cloning.
If your punishment was going to be like half the round or more due to the severity why would I not just let you respawn. I have other stuff to do and presumably so do you.
As Jan mentioned, on the field in the moment decisions are a part of sec on Goon. They're a part of sec everywhere. But here if theres 10+gun toting gang members running around a sec off opts to pick up their dropped gun and finish one off that was just shooting them and using a civie as a human shield? The crew won't suddenly try to beat the sec off up for "breaking space law".
I like it here. I did alot of baystation security. I've done alot of goon security.
I know which I prefer. From a crew, antag, and secmain outlook
Part of the mechanics of this is goon is fast and arcadey. This is a concious design choice and player and admin preference. We have on rp short respawns and easy cloning.
If your punishment was going to be like half the round or more due to the severity why would I not just let you respawn. I have other stuff to do and presumably so do you.
As Jan mentioned, on the field in the moment decisions are a part of sec on Goon. They're a part of sec everywhere. But here if theres 10+gun toting gang members running around a sec off opts to pick up their dropped gun and finish one off that was just shooting them and using a civie as a human shield? The crew won't suddenly try to beat the sec off up for "breaking space law".
I like it here. I did alot of baystation security. I've done alot of goon security.
I know which I prefer. From a crew, antag, and secmain outlook