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#18
Listen, it's really simple. This thread is about finding a way to give heads more control over their department, and to give the station a few failsafes for when customs is out of commission. Whether that's due to bombs, murder, or the HoP fucking off to space, it doesn't matter. The purpose of this thread is not to find more shit to give the HoP, or to try to find a way to add things to that job. (Especially stupid, redundant things.) Feel free to make a thread for that purpose.

The stated goals here are

1) Give heads more control over their departments.
2) Give assistants more ways to get access
3) Give the station a little more redundancy
4) Do so in a way that doesn't render the HoP completely useless.

P.S. it's a bit schizophrenic to post a paragraph about how you think a job is supposed to be played and how you want more "order" in the game, and then immediately post again that the way the game tells you to play the job should be ignored. Maybe when trying to figure out how a job "should" be played, you should look at the fucking clues the game already has built in to it? Either way, that's probably another suggestion that would be better in it's own thread.
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